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Redstudios


Take a look!
This clip showcases entity triggered events that utilize a combination of scripting and entity behaviors.
This clip showcases custom block components that allow for block to entity conversions that create more dynamic block interactions.
This clip showcases test footage of multiple secondary attacks created for a variety of weapons using a combination of scripting & custom item components to create gameplay.





This clip showcases item attack triggered events via custom item components and scripting to create unique attacks such as secondary abilities that can be upgraded by wearing armor.
This clip showcases item attack triggered events via custom item components and scripting to create unique attacks such as stored damage attacks that can be upgraded by wearing specific armor.
This clip showcases custom crafting recipes that require custom blocks to craft.
This clip showcases item interactions triggered via custom components and scripting to create unique attacks such as throwable items and dash ability.
This clip showcases tag triggered events handled with scripting.
Each meteor has a random position and is spawned at different intervals. This makes the event feel natural and chaotic.
This clip showcases the combination of scripting and entity behaviors.
This tornado not only looks & moves like a tornado but utilizing scripting it can change the weather and suck in nearby entities & items, all while destroying the environment.



This clip showcases scripting capabilities that allow any mob to be included in specific player triggered events & interactions.
Which includes even making mobs dance!
This clip showcases map traversal via custom portals that can be placed and crafted with custom crafting recipes. These portals adjust its facing direction via player head rotation.
This clip showcases custom animation controllers integrated with behaviors & gameplay.
the use case of custom items allows for player facing weapons such as blasters that fire projectiles.
This clip showcases custom animation controllers integrated with item interactions.
This use case of custom items allows for the creation of player facing items that can be used as tools to make typical gameplay fun!




This clip showcases custom player animations and player model attachables integrated with behaviors & player movement gameplay.
This clip showcases the changing of block states via function files triggered by animation controllers and item interactions. There were custom glyphs also used to display images as text.
This clip showcases custom player owned bee entities. It also includes custom item interaction behaviors triggered via animation controllers and the use of player attachables


This clip showcases player attachables using animation controllers and entity inventory behaviors.
This clip showcases custom player animations and entity based tool behaviors & gameplay.
This clip showcases player inventory management via animation controllers. As well as creating throwable items that return to the thrower


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The videos above includes a variety of test clips utilizing Minecraft Bedrock animation controllers and entity behavior files.
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